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One issue on my end

Controls were constantly sticking on IE.
Made some of the rooms and the boss really annoying.
Don't know if this is a thing with my PC or IE, though.
Not happening with other games today.

Other than that, this was a great, albeit short, game.
Love games that make you think in a bit of a different way, and the hints weren't too hard to figure out.
Good stuff.

A bit of advice.

You're going to have this voted down for the commercials.
It's fine to have a commercial at the beginning of the game, but when there's one between every other screen, people are going to get very annoyed.

Other than that, a fine "Find the Difference" game.

I gots problems....

Points off for my character holding the gun the correct way and not sideways, thus preventing me from completely missing my target, and instead killing a little 8 year old girl or an 84 year old grandma.

Realism. Gots ta gets it.

;)

Oddly good

I liked the the near endless exploring.
I think I ran into a glitch, though.
I went all the way left on the back of an ostritch and when I jumped of the edge, the ostrich just kept flying off into oblivion.
Day turned into night.
Night turned to day.
Eventually the ostrich left me, and Iwas left with my caveman in perpetual dance in the sky.
Did I win????

(just riding the ostrich gave me a nice flashback of Joust)

Solid

Everything fit and made sense.
The music worked well with the game.
Really solid from start to finish.

Beautifully done

That was a really nice point-n-click.
The art was decent.
The puzzles were ranged from easy to huh?( my one suggestion for this type of game would be to include some kind of walkthrough)
The music fit very well, also.

I look forward to more in this world.

aampere responds:

Thanks for the kind words. if it's received well enough, there will be a Cairn II.

A lot o' fun

I really enjoyed this one.
It was a good idea that was implemented beautifully.
The only thing that could make this better would be(and I'm just going off of your comments below):

1 - a lot more people

2 - maybe have 3 different diffculty settings(you could get into a little lesser known people)

With that said, I'm still racking my brain about the bearde director.
I tried every big director I know who has a beard or had one in the 70's.

Kenney responds:

He did 2001: A Space Oddysey and The Shining to only name a few :) I will keep your suggestions in mind when I decide to make a second one or expand this.

HA!!!!

I don't know why but I was actually laughing out lous at how ridiculously louder than everything else that horreble chime is when you line 'em up.
Hilarious.

Nice

Controls are less slippery than before. Nice job on that.
Hit detection is still a bit off.
I guess it's just me but I like the idea that some clouds can't be hopped onto.
I don't mind a "trial and error" type play, as long as it starts me at the screen I'm on and not back at the beginning.
Had absolutely no idea what to do at the waterfall scene.

As far as first submissions go, I've seen much, MUCH worse.
So keep it up.
I think you're onto something. ;)

oObangzOo responds:

Thanks mang!
Constructive criticism is always appreciated, over time my skills will become godlike, just you wait. ;)

Decent

It was decent game.
I'm guessing it was very strictly for English, so I understand why it wouldn't except "ese" and "sai".(although the sai, as in the weapon, is fairly popular in American takes on martial arts fighting)
The one that had me saying "Really?" was the word "zen".
That is a very well known and used word in the English language.
Anyway, good game.

jumblygames responds:

Hi

yes indeed. I have added sai and zen. Thanks for the feedback

Anyone else feel there are words missing ?

Best

Male

Bungler

Llys Helig

Joined on 7/4/10

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